🐉 Dragon Ball Z: Fighter's Edition
DBZ:FE is a text-based Dragon Ball MUD on BYOND with its own codebase—not a stock MUSH or a grind where numbers tick up by themselves. It grew out of the same hobby scene as Trenton’s original DBZ FE and Rcet’s DBZ Reality: player input matters, fights are messy, and you read the room off an ASCII map instead of long prose rooms.
Combat is manual: you choose when to swing, when to throw ki, and when to burn energy on dodge, parry, or deflect. Standing still with good stats is not a strategy.
⚡ What you’re actually playing
Open PVP (with guardrails)
Players can fight in the open world, but matchups are gated by max power level so a brand-new character is not free food for someone millions of PL above them.
ASCII map, not a novel
Terrain, exits, NPCs, and other players show on the map. You spend less time parsing paragraphs and more time deciding where to stand.
PL from fighting, not XP bars
There are no character levels. Power level moves from combat and training; landing the kill matters more than tapping something once and walking away.
Defense is player skill
Reads and timing beat paper stats. Learning when to dodge versus parry versus eating a hit is as important as unlocking a bigger beam.
Ki at range, melee in close
Blasts reach across rooms; brawling is about spacing and combos. You will use both unless you enjoy losing.
Races with different homework
Humans, Saiyans, Namekians, Androids, and several other races are in rotation, each with its own techniques and transformation curve. If you hate managing one resource, another race might suit you better.
Try it
Web client or telnet, same world. Grab a character, die a few times to the training dummy, ask on newbie when you get stuck. Nobody cares about your headcanon bio; they care whether you blocked.
Discord
Patch notes, arguing about balance, and someone online at 2am who remembers how flight drain worked in 2014.
Open Discord